



If you use FAAST to support your research project, we request that any publications resulting from the use of this software include a reference to the toolkit (a tech report will be posted here within the next week or so). This allows the user add custom body-based control mechanisms to existing off-the-shelf games that do not provide official support for depth sensors.įAAST is free to use and distribute for research and noncommercial purposes (for commercial uses, please contact us). Additionally, the toolkit can also emulate keyboard input triggered by body posture and specific gestures. FAAST includes a custom VRPN server to stream the user’s skeleton over a network, allowing VR applications to read the skeletal joints as trackers using any VRPN client. The toolkit relies upon software from OpenNI and PrimeSense to track the user’s motion using the PrimeSensor or the Microsoft Kinect sensors. SummaryįAAST is middleware to facilitate integration of full-body control with games and VR applications. All credit for this guide and FAAST downloads belong to the Institute of Creative Technologies. By sharing their guide to the community, wishes to promote the value of innovation and creativity with the Micrsoft’s Kinect.

The toolkit of the FAAST was also taken from the same site. This comprehensive guide of FAAST installation was taken from Institute for Creative Technologies website. Install FAAST on your PC for full body control and VR applications: Disclaimer:
